I'm not surprised by the email I got today from one of the players saying he wasn't going to join the group. He's the one I expected to drop out. I honestly think the group was too social for him. The consensus vote was for a mixture of combat and role playing. That means interacting.
He had an interesting but problematic character in his gnome rogue/swashbuckler. I think he made a mistake in choosing the entire thing but I was willing to make it work. Now I don't have to.
I'll announce it again on Meetup this week and I may have found someone through a local Facebook group anyway. But now we're down to three players and they may not want to have a game with that few.
Things always work out one way or another.
No comments:
Post a Comment